| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| « Oct | ||||||
| 1 | 2 | 3 | 4 | |||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 |
| 26 | 27 | 28 | 29 | 30 | 31 | |
Posted on May 1st, 2008 by admin.
Categories: Flash Lite, Adobe, FlashCast.
I know it’s been….months since I last posted, but I had to write about the Open Project news.
So, the gist of the story is this:
The Open Screen Project is working to enable a consistent runtime environment – taking advantage of Adobe® Flash® Player and, in the future, Adobe AIR™ — that will remove barriers for developers and designers as they publish content and applications across desktops and consumer devices…
This work includes:
* Removing restrictions on use of the SWF and FLV/F4V specifications
* Publishing the device porting layer APIs for Adobe Flash Player
* Publishing the Adobe Flash® Cast™ protocol and the AMF protocol for robust data services
* Removing licensing fees – making next major releases of Adobe Flash Player and Adobe AIR for devices free
That last bit about removing the licensing fees is HUGE. At Amp’d, the very costly fee structure for the mobile version of the flash player was a big hindrance to our project. I had to fight pretty hard to get the higher ups to eat the cost. Adjusting that fee structure will definitely help Adobe get more attention from companies in the mobile space.
The reaction to the news has been pretty swift. ZDNet has an interesting article on the news which mentions how this Open Screen Project may affect what everyone in the Flash community is waiting to see: Flash on the iPhone. The article makes an assertion that I’ve never heard before:
He[ZDNet’s Ed Burnette] added that the performance of the Flash player speed on the Mac “sucks” when compared to Windows. “Apple might warm up to Flash, if Adobe paid a bit more attention to the Flash experience on Mac.”
That’s…interesting.
Anyways, here’s the link for Adobe’s Open Screen Project!
Posted on October 16th, 2007 by admin.
Categories: Flash Lite, Adobe.
I didn’t have the chance to attend MAX 2007, but Peter Elst posted some vids of the presentations. The most interesting, for me and other Flash mobile devs, was the presentation showing off Flash Home, which you can see here
I had the pleasure and honor of being able to participate in some of the alpha testing of the project that eventually became Flash Home. That project offered up some great APIs for developers to use for things like calendar, call logs, and a few other phone system functions. It’s good to see Adobe making progress with it, especially since there were some people I had spoken with at a certain American OEM that considered the whole product to be “vaporware”.It’s even funnier considering the phone that was used for the demo.
The presenter for Flash Home at MAX, Ken Sundermeyer, is a great guy that I’ve had the pleasure of meeting on a couple of occasions. He and his team are really dedicated to the platform. It was great to see the demo actually boot up on the phone and receive and handle an incoming call. That’s a big step up.
But not all my questions about the Flash Home platform were answered. Getting an app to boot on the home screen is tricky, but not a huge deal if you’ve got some BREW coders to help you out (the demo was on a Verizon phone, so we’re talking BREW) and maybe a little help from the OEM. The harder part is handling things like:
Those are some of the tough issues that I’m still wondering about for this platform (besides what it might cost). But I haven’t been in the loop on their recent progress, so they may indeed already have these bases covered.
Technical hurdles aside, the Flash Home concept seems to be coming together very well. With the integration of FlashCast and eventual Flash Video into Flash Home, I think Adobe is poised to offer THE best mobile UI platform out there.
Now if only they could do something on the iPhone
Technorati Tags: Adobe, Flash Home, Flash Lite, MAX 2007
Posted on October 15th, 2007 by admin.
Categories: Flash Lite, Verizon.
Hey there folks, I’m back after a long hiatus.
As many of you no doubt know, Amp’d Mobile is dead. Gone. Extinct. It’s quite sad really because we were just starting to get over the growing pains and plan some really exciting, cutting edge development. In particular, Amp’d was dedicated to using Flash Lite for all the upcoming version of the Amp’d Live UI application. The interface for the Amp’d Q, short-lived though it was, was just the first of what was planned to be a string a Flash-based media applications. The Q UI was a remarkable and unique app that used Flash Lite 2.1 for the front end. Adobe was thrilled to see Flash Lite used in that manner, and let me tell you, it shook up a lot of people in the mobile UI business.
But now, with an edgy risk-taking company like Amp’d out of the picture, who’s going to push Flash Lite to its limits in the US? Verizon is doing an admirable job with getting FL on a lot of phones, but they’re not exactly what I would call…innovative. Which carrier in the USA is really going to encourage and support the kind of wildly impressive and useful apps that we see coming out of the web and AIR communities? T-Mobile? AT&T? Will it be one of the MVNOs? Boost perhaps?
Personally, I think it’s going to be a while yet before we see anybody step and lead the charge. Flash Lite 3 and its support of FLV is a huge step in the right direction, but I think it’s going to take something like Adobe’s upcoming Flash Home to really get carriers to understand the full potential of what the Flash Lite platform can do for them. Until then, they’re going to stick with what’s known to be safe and bankable.
Also, in the near future I’ll be posting a full-feature video of the Amp’d Q interface. Mainly for posterity, partly to brag, and a little bit for nostalgia.
Technorati Tags: Adobe, Amp’d, Flash Lite, Verizon
Posted on June 26th, 2007 by admin.
Categories: Uncategorized.
The whole internet seems to be all abuzz with the impending release of Apple’s iPhone. But all I really care about is if it’ll have Flash support. It seems that it won’t though, at least for launch.
One of the iPhone commercials indicated that there might be Flash support on the iPhone’s browser, vivek over at i2fly had a post on this a week ago. It would seem that the images in that commercial were faked though, since further reports indicate that there’s no flash plugin on the iPhone. At WWDC Steve Jobs himself apparently said:
Jobs: “Yeah, YouTube—of course. But you don’t need to have Flash to show YouTube. All you need to do is deal with YouTube. And plus, we could get ‘em to up their video resolution at the same time, by using h.264 instead of the old codec.”
So the iPhone will have YouTube, but transcoded videos, not the Flash videos we’ve gotten used to seeing on the web.
And the last sad bit of news for Flash enthusiasts? I spoke with a source at Adobe and even they are doubtful that the iPhone will support Flash on launch, despite their helpful efforts to get Apple to include it.
What does it mean if perhaps the most eagerly anticipated cellphone ever doesn’t support Flash? How can Apple advertise “the real internet” on the iPhone without Flash support? The whole thing just leaves me confused.
Posted on May 14th, 2007 by admin.
Categories: Flash Lite, Adobe.
ZDNet Asia has posted the latest in a long string of Flash Lite vs. Java articles that are out there on the net. It’s a good article, but doesn’t present anything that hasn’t been stated in the dozens of other articles that bring up the debate. But I did like this little gem:
IMHO, there’s no technical reason that Java can’t do everything that Flash can do, with a little work.
Ahh, there’s the rub! Why go through that extra “little work” (which I think is a vast understatement) if you don’t have to?
Posted on May 9th, 2007 by admin.
Categories: Flash Lite.
Scott Janousek posted that the folks at Chumby are looking for a Flash Programmer and Flash Artist. If you’re not familiar with Chumby, they’re the company that makes cute little devices that use wireless internet to display news, photos, etc. using Flash as the UI. Their offices are in beautiful San Diego, why wouldn’t any Flash dev want to work there?
Technorati Tags: Chumby, Flash jobs, Scott Janousek, Flash Lite
Posted on May 8th, 2007 by admin.
Categories: Uncategorized.
The guys at PaperVision3D have posted their latest demo that was shown at Flash In the Can. It’s an awesome 3D underwater environment complete with interactive fish
“Designed to showcase the current revision of Papervision3D, it features different types of objects and materials. There are 70 fish, made of 5 plane objects in straight hierarchy, with transparent textures divided in pieces at runtime. Animation is calculated for each plane, and assigned as XZ position and rotationY. That’s another 700 triangles.”
This is a great demo of the tech and a superb example of how far Flash has come. It’s just a matter of time before we start seeing 3D flash games on consoles like the PS3 and XBOX.
Read the PaperVision 3D RC1 shark demo post
Technorati Tags: Flash, PaperVision 3D, FITC, Flash in the Can, shark demo
Posted on April 30th, 2007 by admin.
Categories: Amp'd, Flash Lite.
I know many of you are still looking for pics/vids of the Amp’d Q Flash Lite UI in action. Noah at Phonedog.com did a short 60 second video review of the Amp’d Q that you can see on YouTube
Also be sure to check out the cool Q microsite at ampd.com (all done in Flash, of course). The microsite includes a preview of the upcoming Q commercial!
Technorati Tags: Amp’d, Motorola Q, Flash
Posted on April 25th, 2007 by admin.
Categories: Flash Lite.
I was poking around in some Flash Lite related press releases and I stumbled upon a release from ShiftCast.
ShiftCast, a new mobile start-up in Philadelphia, PA has announced that they have released a mobile software application and development kit that will enable small companies and indie developers to rapidly design and deploy professional mobile applications in minutes using Macromedia Flash Lite and a few specialty tools included in their mobile design SDK. This $1300 mobile design kit includes several finished mobile application templates compatible with Windows Mobile and Nokia/Symbian S60 phones such as streaming television, rss readers and stock analytics etc. Shiftcast tech personnel (as stated on their site) even assist SDK users with putting their first mobile creations together.
Sounds interesting, but at $1300 it better be damn good!
I poked around a little bit more on google and couldn’t find more details on their dev kit other than a link to http://shiftradio.com and http://shiftcast.mobi. If anyone has some more info please send it my way.
You can read the full ShiftCast press release here
Technorati Tags: Flash Lite, shiftcast, adobe, flash lite
Posted on April 24th, 2007 by admin.
Categories: Uncategorized.
The Digg API Visualization contest is under way!
Digg has just released its new API, which provides developers with access to the amazing data, information, and processes of the Digg site. To celebrate this milestone, we’re challenging you to come up with the most creative and dynamic Flash visualizations and applications that utilize the Digg API.
Prizes include a killer Falcon Northwest gaming PC and a free copy of Flash CS3.
Get more info at digg.com/contest